![]() While a locked hopper does not push or pull/collect items, it may still receive items from dispensers, droppers and other hoppers, and may have its items pulled out by another hopper beneath it. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead. Hoppers can be powered by soft powered blocks, meaning a redstone dust trail pointing into a block touching the hopper locks it just as effectively as a redstone block or any other power component touching the hopper. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being locked and unpowered hoppers described as being unlocked. When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. Notably, hoppers can push to and pull from other hoppers, forming hopper pipes or hopper chains, which allow transporting items across several blocks and are further discussed below. Otherwise, the hopper attempts to collect item entities. Afterwards, it checks if the block above it is a type of container.
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